local ads__kairi = fk.CreateSkill{
  name = "ads__kairi",
}

ads__kairi:addEffect(fk.EventPhaseStart, {
  anim_type = "drawcard",
  can_trigger = function(self, event, target, player, data)
    return target ~= player and player:hasSkill(ads__kairi.name) and target.phase == Player.Start
  end,
  on_use = function(self, event, target, player, data)
    player:drawCards(1, ads__kairi.name)
  end,
})

Fk:loadTranslationTable{
  ["$ads__kairi1"] = "失礼了～",
  ["$ads__kairi2"] = "羡慕吧～",
  ["ads__kairi"] = "开日",
  [":ads__kairi"] = "其他角色准备阶段开始时，你可以摸一张牌。",

}


ads__kairi:addAI({
  think_skill_invoke = Util.TrueFunc,
})

return ads__kairi
